The game was first released in 1993 and was named FIFA International Soccer, and was released on all video game consoles
In FIFA 18, the game was not only concerned with the appearance, but the game itself witnessed many changes compared to the previous versions, not the radical changes but a set of improvements that resulted in a more accurate method of playing when the ball was received and passed and a slight slow pace in the game. Especially in the offensive part with the ability to keep the ball under pressure more flexible and more accurate in the physics of movement and guide the player towards the goal.
But at the defensive level it is a little bit as the attackers can move the ball quickly and accurately, making it difficult to chase them successfully in many times, in addition to changing the system of intercepting the ball Tackling, which became more difficult as the opponent is intercepted on a less than that means the need to adjust The timing of success is otherwise you find yourself helping your opponent break in and open up more space to move in the last third of the pitch.
But at the defensive level it is a little bit as the attackers can move the ball quickly and accurately, making it difficult to chase them successfully in many times, in addition to changing the system of intercepting the ball Tackling, which became more difficult as the opponent is intercepted on a less than that means the need to adjust The timing of success is otherwise you find yourself helping your opponent break in and open up more space to move in the last third of the pitch.
The Frostbite engine for the second year in a row contributes to the perfect appearance of the game on the visual level, not only in the design of the stadiums, but also in the models of the players and the physical design that characterizes each player in the way of movement and running with the ball such as Messi, Ronaldo, Robin, "the movement of clothing and hair during tug-of-war or physical engagements that have eliminated most of her main problems about passing players through each other's bodies or making mistakes in an illogical way.
On the other hand, the voices of the masses in the game improved significantly, and varied songs from one stadium to another according to the culture provided by all regions as the cheers of the English fans frightening to celebrate the goals with their players, or Spanish melodies in the Clasico and Italian passion in the Milan derby.